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Some windows on your Mac display a row of icons at the top of the window, known as a toolbar. While the toolbar gives you one-click access to commonly used commands, such as saving or printing a file, you may want to hide your Mac’s toolbar so that it doesn’t clutter up the appearance of a window.
Operate your Mac notebook as usual by using the external monitor, keyboard, and mouse. Depending on the macOS, you can resume operating your Mac notebook using its built-in display: In OS X 10.7 and later, open the Mac notebook lid. For a few seconds, it flickers to a blue screen but then both displays show the same content. Jan 05, 2020 The Dock is either on the left, right, or bottom of your Mac's screen. To switch between apps while in full-screen mode, you can use a three-finger swipe gesture on your Mac trackpad or use the Command + Tab shortcut keys. How to exit full-screen mode. Hover your cursor over the top left corner of the screen until you see the window bar. It would be thus very handy if we could make the field codes visible aka toggle field codes on and off. Toggle Field Codes. The quick way to toggle field codes is using the keyboard shortcut: ALT + F9. Word Options. The more complicated way is going via the Word Options.
To give you the option of hiding (or viewing) a window’s toolbar icons, a window might display a Toolbar button in its upper-right corner.
The Toolbar button can display (left) or hide (right) a window’s toolbar.
To toggle between hiding and displaying a toolbar, click the Toolbar button. Ids ford keygen for mac. Some programs may give you the option of hiding its toolbar another way, such as by choosing View→Hide Toolbar.
Limon khmer.keylayout for mac. The norton reader 13th edition pdf. Not all windows have a Toolbar button.
gistfile1.txt
Toggle Macos
// |
// ToggleButton.swift |
// AppSwitcher |
// |
// Created by Suresh on 22/01/19. |
// Copyright © 2019 PmAbi. All rights reserved. |
// |
import Cocoa |
enum ToggleButtonStates { |
case Left |
case Right |
} |
@IBDesignable class ToggleButton: NSControl { |
private var toggle : NSView! |
private var backgroundView : NSView! |
var currentState : ToggleButtonStates = ToggleButtonStates.Left |
var ballInset : CGFloat = 0 |
@IBInspectable var backgroundColor : NSColor = NSColor.green{ |
didSet{ |
backgroundView.layer?.backgroundColor = backgroundColor.cgColor |
} |
} |
@IBInspectable var borderWidth : CGFloat = 0 { |
didSet{ |
backgroundView.layer?.borderWidth = borderWidth |
} |
} |
@IBInspectable var layerCornerColor : NSColor = NSColor.clear { |
didSet{ |
backgroundView.layer?.borderColor = layerCornerColor.cgColor |
} |
} |
override init(frame frameRect: NSRect) { |
super.init(frame: frameRect) |
loadDefaultViews() |
} |
required init?(coder: NSCoder) { |
super.init(coder: coder) |
loadDefaultViews() |
} |
override func draw(_ dirtyRect: NSRect) { |
super.draw(dirtyRect) |
ballInset = bounds.height * 0.2 |
backgroundView.frame = NSRect(x: bounds.origin.x, y: bounds.origin.y, |
width: bounds.size.width, height: bounds.size.height) |
backgroundView.layer?.cornerRadius = bounds.height / 2 |
if currentState .Left{ |
toggle.frame = NSRect(x: bounds.origin.x, y: bounds.origin.y, width: bounds.size.height, height: bounds.size.height) |
}else { |
let x = bounds.width - bounds.height |
toggle.frame = NSRect(x: x, y: bounds.origin.y, width: bounds.size.height, height: bounds.size.height) |
} |
toggle.layer?.cornerRadius = bounds.size.height / 2 |
} |
} |
/* |
Handles View creation Here |
*/ |
extension ToggleButton { |
func loadDefaultViews(){ |
backgroundView = NSView() |
toggle = NSView() |
backgroundView.wantsLayer = true |
backgroundView.layer?.backgroundColor = NSColor.green.cgColor |
addSubview(backgroundView) |
toggle.wantsLayer = true |
toggle.layer?.backgroundColor = NSColor.brown.cgColor |
addSubview(toggle) |
} |
func handleTouch(){ |
moveToggleWithAnimation() |
// print('Current status : (currentState)') |
} |
func moveToggleWithAnimation(){ |
NSAnimationContext.runAnimationGroup({_ in |
//Indicate the duration of the animation |
NSAnimationContext.current.duration = 20.0 |
//What is being animated? In this example I’m making a view transparent |
if currentState ToggleButtonStates.Left{ |
let x = bounds.width - bounds.height |
toggle.frame = NSRect(x: x, y: bounds.origin.y, width: bounds.size.height, height: bounds.size.height) |
}else { |
toggle.frame = NSRect(x: bounds.origin.x, y: bounds.origin.y, width: bounds.size.height, height: bounds.size.height) |
} |
currentState = (currentState .Right) ? ToggleButtonStates.Left : ToggleButtonStates.Right |
}, completionHandler:{ |
//In here we add the code that should be triggered after the animation completes. |
// print('Animation completed') |
self.sendAction(self.action, to: self.target) |
}) |
} |
override func mouseDown(with event: NSEvent) { |
handleTouch() |
} |
} |
Toggl Mac
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